Installation at Cirrus Gallery, Los Angeles, CA, September 11-30, 2004.
Derived from noirish games designed and coded for the entertainment industry, this installation depicts various configurations of stock female and male avatars driven by simplistic and dysfunctioning algorithms. The multimedia artworks dialogue to form a non-linear narrative.
The main gallery's video projection through suspended newspaper depicts the avatars alternately rotating to face three large landscape paintings representing an identical form in different stages of rendering.
The floor projection in the rear gallery runs continuously on computer code copied and modified from a game.